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Olive Sound Design 650.868.7109 jscolieri@olivesounddesign.com Audio for all media and formats Dialog, Sound Effects & Music |
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2013.0520: Gary Rydstrom Interview - USO Project
2013.0508: Amazing sounds from the
Lyre Bird – Nature’s sound effects library! David Attenborough presents the
amazing lyre bird, which mimics the calls of other birds - and chainsaws and
camera shutters - in this video clip from The Life of Birds. This clever
creature is one of the most impressive and funny in nature, with unbelievable
sounds to match the beautiful pictures.
2013.0228: Can
You Hear Me Now? Posit Science’s brain training
exercises focus on auditory processing. They speed up and sharpen auditory
processing so that the brain does a better job of taking in, interpreting and
remembering what you hear. 2012.07.20: When
the Beat Goes Off There are rhythms inherent in the
human brain which may affect our musical rhythm… On
average, he anticipates the beat, and plays ahead of it, 16 milliseconds
ahead — less than the time it takes a person to blink, or a dragonfly to flap
its wings. What the physicists want to know is: Are these errors random, or
correlated in a way that can be expressed by a mathematical law? 2012.07.10: Hearing
the Sounds of the Northern Lights A team of scientists from Finnish
Aalto University reports that they were able to record the sounds made by the
Northern lights for the first time. The team located the sound sources
by installing three separate microphones in an observation site where the auroral sounds were recorded. They then compared sounds
captured by the microphones and determined the location of the sound source. 2011.11.28: Seeing the Sounds of the Sea Mark Fischer’s visual
representation of sea mammals songs:
2011.11.16: Interactive
Audio for the Web A wealth of links, Virtual Museum
of Sound Toys, Sodaconductor, Glass Engine and
more! 2011.11.14: Interview with Guy Whitmore – Adaptive Music “I have to say, dealing with
transitions may be the single most challenging aspect of adaptive scoring.
How do I get from this music to that music when I don't know exactly when
it's going to happen?? It's just as much a musical question as it is
technical question. In fact, working with adaptive music is changing the way
I think about music. I think in terms of music 'cells', and how to get from
cell to cell. If a transition needs to happen within 3 seconds of when it's
called, you have to start looking at every other measure as a possible
transition point.” 2011.11.04: Tuning In – Combining Vision with Sound “One cool instance of this
involved a scene where the player approaches a burning car. Audio design set
up two burn layers and provided direction for the experience of approaching
the car. I was able to put three variable hooks into the audio loop
(low pass filter, volume, and reverb wet/dry mix) and drop in different
versions of the burn loops and tweak parameters, jumping between FMOD
Designer and vForge fluidly. Being able to hear the
implementation right in the editor helped me pick the best assets, the best
positioning, and the best parameter configuration to achieve the effect.” 2011.11.03: Composing for Film – Paul Haslinger 2011.10.31: GameSoundCon 2011
– Pyramid Studios, SF -- November 11-12, 2011 The Premier Conference on Game
Music and Sound 2011.10.24: Museums and
Mobile online Conference III – October 24-26, 2011 2011.10.23: How to create
a seamless mp3 music or ambient loop Is this not frustrating? That little silent gap at the end of an mp3
so you just CAN'T loop the music! I've found the only way around
this is the following, [and on a PC]: 1.
Download Audacity 2.
Download Lame for Audacity 3.
Download the mp3loop.exe utility 4.
At the cmd prompt (Start, Run, type in
'cmd') do this: a)
H:\> C: b)
C:\> cd Program Files c)
C:\Program File\> cd Lame For Audacity 5.
This folder should contain lame_enc.dll, the wav loop you want
to process and mp3loop.exe 6.
Then at the cmd prompt again, type in
(for example): mp3loop Loop.wav -V6 --vbr-new -q0 --lowpass 17 -b160
-m s --resample 44.1 --athaa-sensitivity 1 7.
The new and perfect mp3 loop should show up in this same folder
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